Overview

✍️ My Role

Product Designer, Product Owner

👥 Key Stakeholders

Product Management, Software Development, Product Marketing

🏆 Achievement

Runner Up, Flare Blockchain SocialFI Track

ETH London Hackathon (2023)

Challenge

Design a decentralised mobile app to prevent ticket scalping and improve the ticketing experience for independent music events.

Solution

Empowering music fans with a transparent, secure, and smooth ticketing experience using blockchain technology.

We designed Tixo, a decentralised app combining ticket purchasing and validation in one application and is secured by blockchain-verified ticket authenticity.

Outcome and Key Results

Tixo has achieved the following awards in 2023 Ethereum hackathon London.

2nd

Socialfi Track

Ethereum London Hackathon

$5,000

Bounty Winner

Flare Blockchain

¥300

Bounty Winner

706 Creator Community

Define

Goal

To understand user experience and pain points in current web 2.0 mobile ticketing apps.

Methods

  • Competitive analysis: compare market ticketing apps based on secondary research. N=5

  • User interview: conduct user interview with target market personas. N=12

Competitive Analysis

I analysed the major competitors using a custom framework of four categories, visualising the user experience journey through clear colour codes.

Ticketing experience key factors:

  1. Navigation intuitiveness for ticket booking/organisation

  2. Ticket purchasing/validation flow

  3. User's tech savviness to Web3.0 product

  4. Support team responsiveness

  5. Market/merchandising integration

User Interviews

To address the questions from the competitive analysis, I conducted interviews with 12 users from diverse demographics, including various ages, genders, exposure levels to web3.0 technology, and backgrounds in the music industry.

Key interview questions

Key interview questions

Key interview questions

What do our users say?

"I wish there was a platform that prioritised the fans and help me support my favourite artists."

Music fan

"I struggle to buy first-hand tickets due to ticket scalping, and second-hand platforms are so expensive and lacking trust."

Event goer

"I want to connect with fans, find venues, and make my mark, but navigating this without industry connections is tough."

Independent artist

”Decentralised ticketing sound promising, but I'm cautious about the learning curve and potential challenges of adopting new technology.“

Event goer

“I want something that's easy to set up, reliable during peak ticket sales, and provides me with useful data insights.”

Event organiser

“Having to search through my email for the ticket barcode is frustrating, and it often causes bottlenecks at the entrance.”

Music fan

Persona

Based on our research, we decided to target the app design towards two key user personas facing challenges in the independent music industry:

Persona A

Persona A

Emma - a regular music event goer

Emma - a regular music event goer

Persona B

Persona B

Maxim - an independent musician

Maxim - an independent musician

Insights

We identified the following four insights from the user research and interviews:

Insight 1

Insight 1

Complicated ticket purchasing user flow

Complicated ticket purchasing user flow

Insight 2

Insight 2

Lack of transparency and security in ticket sales

Lack of transparency and security in ticket sales

Insight 3

Insight 3

Fear of a big learning curve for web 3.0

Fear of a big learning curve for web 3.0

Insight 4

Insight 4

Lack of connection between fans and artists

Lack of connection between fans and artists

Addressing Insight 1

How might we simplify the ticket experience?

Connecting app registration, ticket purchasing, and validation processes into one seamless ticketing experience by integrating web 3.0 wallets.

Wireframe

Low-fidelity map

Wireframe

Low-fidelity map

Wireframe

Low-fidelity map

Before

High risks & drop-off rates


Users encounter multiple pain points in the current web2.0 ticketing app, including concerns about personal information and payment security, as well as confusion in navigation that often leads to high drop-off rates and unexpected redirects to other sites


Users encounter multiple pain points in the current web2.0 ticketing app, including concerns about personal information and payment security, as well as confusion in navigation that often leads to high drop-off rates and unexpected redirects to other sites

After

Secured checkout & increased conversion rates

Tixo aimed to enhance user experience by streamlining the ticketing process, integrating web3.0 wallet for secure payments without disclosing personal information, and consolidating registration, login, payment, and validation into a single seamless experience.

Tixo aimed to enhance user experience by streamlining the ticketing process, integrating web3.0 wallet for secure payments without disclosing personal information, and consolidating registration, login, payment, and validation into a single seamless experience.

User flow of typical web 2.0 ticketing app

Tixo user flow iteration 01

After feedback from the smart contract developers, I added the time limit and swipe to redeem function to further shorten the ticket validation steps.

After feedback from the smart contract developers, I added the time limit and swipe to redeem function to further shorten the ticket validation steps.

Tixo user flow iteration 02

Addressing Insight 2

How might we verify ticket authenticity?

With decentralised infrastructure, each ticket will be generated as an unique non-fungible token (nft) after each purchase which can only be verified before the events, eliminating the possibility of counterfeit tickets.

Ticket validation screens

Addressing Insight 3

How might we onboard new web 3.0 users

Onboard pages

The usability test shows that there were too many frictions onboarding new users and showing them the product's value quickly. To onboard new users to web3.0 wallets, we introduced a set of onboard pages after the checkout page that guides the new users, which also allows existing users to skip the steps.

Onboard screens

Addressing Insight 4

How might we engage fans to support their favourite artists?

A fan support system

I added social features such as like, follow, and share, enabled merchandise shopping, ticket notifications, to enhance fan engagement and support for artists through creating a friendly platform that fosters active connection and collaboration within the fan community.

Develop

Design System and Accessibility

The decision to implement dark mode stems from a strategic understanding of the app's primary use during events, which are often held in low-light environments. The overall design language embodies a minimalist approach, matching with the brand identity.

Accessibility has been a key consideration throughout the design process. The colour scheme has been checked through WebAIM to ensure achieving WCAG 2.1 Level AAA standards.

Design system

Accessibility check

Testing and Iterations

After the hackathon, I conducted a moderated usability test of the hackathon prototype with a group of users from diverse demographics. Following the usability tests, I made the following developments:

Check Out Page

Redeem Ticket Page

Prototype - ticket purchasing

Prototype - ticket purchasing

Prototype - ticket redeem

Prototype - ticket redeem

Test the Final Prototype in Figma

Design system

Reflection

My Contribution

I served as the project owner and lead UX/UI designer, overseeing the delivery of the decentralised app's user interface and experience. I collaborated closely with backend and frontend developers. My responsibilities included:

  • UX Research & Testing (data analysis, user interviews, and usability tests)

  • UX/UI Design (design system, prototypes)

  • Marketing Champion (marketing deck)

  • Product Owner (maintaining the design system and iterating based on usability tests.)

Challenges and Takeaways

Time Management

I gained insights into the significance of time management and effective team communication via agile methods to facilitate continuous feedback, testing, and iterations within a tight timeframe.

Team Communication

Continuous review and feedback from both product and engineer team enabled me to make immediate design adjustments based on technical feasibility.

Co-hacking

All overall and bounty winners

© 2025 by Lynn Qian